
sampler samplerState;

float4 PS_main(float2 texCoord:TEXCOORD0) : COLOR
{
	float4 color = tex2D(samplerState, texCoord);

	color *= 0.4f;
		
	return color;
}

technique BlackWhite
{
	pass BW
	{
		PixelShader = compile ps_2_0 PS_main();
	}
}